Why Games Fail
1. Poor Planning
Without a plan, deadlines would be missed and people would not know when to do what
2. Very Few Games are Profitable
Working out how to generate a profit is not clear, and needs a lot of work. This involves working out sales volumes required, as well as issues including wages and royalties
3. Projects can go on too long
If a project goes on longer than expected, they are very likely to go over-budget. If a game takes longer in production than expected, gamers may lose interest in it. And if it takes longer to come out, it may be over hyped, not live up to the standards, and once word spreads, people would be unlikely to buy it.
4. No budget constraints
If there are no constraints there are a lot more possibilities. This means that a game could easily go off course, and take a lot longer to be released.
5. Weak Foundations
If a game doesn't have good foundations, a good story, good ideas to work with, etc, it would be had to make a good game.
6. No goals set out
If there are no clear goals set out, different sections of companies would all be at completely different stages. Everyone needs goals and strict deadlines to avoid the game taking longer than expected, and to make sure everyone is at the right place.
7. The Power of the console
The game you are making needs to be able to work on the console it is made for. No one wants to play a game with a lot of lag. And no one would want to play a game with an outdated graphics/physics engine, or gameplay.
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